Video has traditionally been viewed as complicated with a wide range of phrases that many don’t understand. It seems as though every day there are new terms and buzzwords being used in the video industry that make keeping up and mastering the technology very difficult at times.
With the rise of video conferencing popularity understanding some of these terms is imperative in choosing the right solution.
Here are 10 of the most common terms and their definitions:
1. Endpoint: The physical equipment or software used to make a video connection. They can be in the form of a room based system, desktop client, or a mobile device.
2. Content Sharing: Showing your desktop or specific content such as power point presentation, word or excel documents, pictures etc.
3. Point to point call: Communication between two endpoints. This is in contrast to a multipoint call where there are three or more connections on the call.
4. Multipoint Call: Communication between 3 or more connections. Multipoint calls connect using either a hardware or a cloud based bridge.
5. Firewall Traversal: Technology that creates a secure path through the firewall. This enables traffic from an organizations internal network to internet at large.
6. Interoperability: The ability for systems to work together. With video this means different endpoints being able to connect together for a video call.
7. Room based systems: Portable or non-portable dedicated systems with all the required components for a video call. This usually includes a camera, codec, control computer and all electrical interfaces. Typically, microphones and a display will connect to the system as well.
8. Streaming: A Method of relaying data (video) over a computer network as a steady continuous stream, and allowing playback to proceed while subsequent data is being received.
9. H.323: A standard video protocol that manufacturers use that allow their systems to speak the same language. It controls audio and video signals, bandwidth, and call control.
10. SIP: A video protocol designed to enable the communication and connection of devices across networks. This is an older protocol that was designed more for closed systems that would ultimately connect via gateways to other closed systems.